Finishing the Book of the Fallen: Immediacy

There comes a time in all of our lives when we will experience the loss of a loved one. Upon that loss, we will probably go through what is commonly known as the Five Stages of Grief; denial, anger, bargaining, depression, and acceptance. It is a hard time.

For me, I have found that when I finish a particularly brilliant book or series I experience similar feelings of grief. I’m emotionally exhausted, bereft, and feeling upset that there are no more books to come. My favourite characters are gone, forever. There is nothing so contrived as the Five Stages of Literary Grief; I don’t deny the book is ended or get angry, or any of those tropes. But I think there can still be a benefit from talking about the experience.

That’s what I’ll be doing here upon finally having completed Steven Erikson’s masterpiece, ‘The Malazan Book of the Fallen’.

Caveat: I am well aware there are more books coming, and there are even more books coming from his partner in the series, Ian C Esselmont.

Malazan books: Garden of the Moon up to Toll the Hounds.

There is something distressing in that moment when you flip onto the last page, seeing how the text doesn’t reach to the bottom of the page and, more often than not these days, seeing a different font-size alerting you to the fact you have finished the series. It’s bad enough with a trilogy. Finishing Brandon Sanderson’s Mistborn series I was left wanting more. So what hope did I have reaching the concluding pages of a series which had run into ten thick, thick books?

Closing the back cover down on the end of ‘The Crippled God’ was surreal. Finishing the Malazan Book of the Fallen was a different experience for me. It was like that moment after Lord of the Rings when it all became apparent just how different this particular piece of fiction was. It became apparent that there is a need for a label beyond fiction so that we can categorise what we’ve just experienced. Schindler’s List is not the same movie as Bad Boys, despite their respective merits. The latter is done for entertainment, the former is done to educate; to tap into a different part of the human mind and prod the sedentary thought process of a lazy population.

Steven Erikson sets you up for that feeling at the very beginning. In the Preface to the Gardens of the Moon redux, he writes thus: "In writing Gardens, I quickly discovered that ‘back story’ was going to be a problem no matter how far back I went. And I realized that, unless I spoon-fed my potential readers (something I refused to do, having railed often enough at writers of fantasy epics treating us readers as if we were idiots), unless I ‘simplified’, unless I slipped down into the well-worn tracks of what’s gone before, I was going to leave readers floundering. And not just readers, but editors, publishers, agents…"

Start reading ‘Gardens of the Moon’ and you’re already lost. Who are the Malazan’s? How’d they get to Pale and, hang on, where’s Pale?! What’s a High Fist and why does he only have Onearm? And what on earth – if Earth it be – is Burn’s Sleep?

This was history. Fiction unlike anything we’d ever encountered. Sure, Glen Cook had gone before and done something similar, and decades earlier than that J. R. R. Tolkien had come along and given us a complete world, languages and archaeology included. But Erikson went that one step further. He took what he’d learnt from both Cook and Tolkien, and then ran with it, bringing along moral inquisitiveness and a mirror to humanity as he went.

So what happens when you finish all of that?

The same thing that should happen when you finish reading an account of the Battle of the Somme, or the African-American Civil Rights Movement. You should have learned something. You should be changed! There must be a shift in your perception of reality, at least a portion of it. Fair enough; maybe Erikson’s work doesn’t touch on every aspect of the human condition – and certainly not the fragility of life that Glen Cook reflects in his ‘Black Company’ series – but Erikson sure as hell brings you close to the edge of what it means to be human, and then leaps across the gap and shows you everything in full relief.

How does it make you feel, really, to consider the sheer frequency with which we set to killing one another over something so trivial as where our imaginary border-line is placed? What is your reaction to the death of children left to fend for themselves?

Without a doubt, this is a fantasy novel and, as a result, has taken these examples to the extreme. But, then you have to start thinking … how far are we from the extreme? How are the wars depicted in the Malazan Book of the Fallen at all different from those we have fought ourselves? In what manner is The Snake different to the thousands of children left starving and defenceless throughout Africa and Asia?

Close a novel. Bring that back cover to rest for the last time on top of near a thousand pages of story. Breathe in. If you aren’t thinking, if you aren’t one-hundred percent focused on what you have learned, then you’ve missed the point entirely.

Gardens of the Moon – GLOSSARY

Titles and Groups

First Sword of Empire: Malazan and T’lan Imass, a title denoting an Imperial champion
Fist: a military governer in the Malazan Empire
High Fist: a commander of armies in the Malazan Campaign
Kron T’lan Imass: the name of the clans under the command of Kron
Logros T’lan Imass: the name of the clans under the command of Logros
The Bridgeburners: a legendary elite division in the Malaz 2nd Army
The Crimson Guard: a famous mercenary company commanded by a deposed prince
The Pannion Seer: a mysterious prophet ruling the lands south of Darujhistan
The Warlord: the name for Caladan Brood
The Claw: the covert organization of the Malazan Empire

Peoples (human and non-human)

Barghast (non-human): pastoral nomadic warrior society
Daru: cultural group sharing citizenry in cities in northern Grenabackis
Gadrobi: indigenous cultural group in central Genabackis
Genabarii: cultural group (and language) in north-west Genabackis
Forkrul Assail (non-human): extinct mythical people (one of the Four Founding Races)
Jaghut (non-human): extinct mythical people (one of the Four Founding Races)
K’Chain Che’Malle (non-human): extinct mythical people (one of the Four Founding Races)
Moranth (non-human): highly regimented civilization centred in Cloud Forest
Rhivi: pastoral nomadic society in central plains of Genabackis
T’lan Imass: one of the Four Founding Races, now immortal
Tiste Andii (non-human): an Elder Race
Trell (non-human): pastoral nomadic warrior society in transition to sedentarianism


Apsalar, Lady of Thieves
Beru, Lord of Storms
Burn, Lady of the Earth, the Sleeping Goddess
Caladan Brood, the Warlord
Cotillion/The Rope (the Assassin of High House Shadow)
Dessembrae, Lord of Tragedy
D’rek, the worm of Autumn (somtimes the Queen of Disease, see Poliel)
Fanderay, She-Wolf of Winter
Fener, the Boar (see also Tennerock)
Gedderone, Lady of Spring and Rebirth
Great Ravens, ravens sustained by magic
Hood (King of High House Death)
Jhess, Queen of Weaving
Kallor, the High King
K’rul, Elder God
Mowri, Lady of Beggars, Slaves and Serfs
Nerruse, Lady of Calm Seas and Fair Wind
Oponn, Twin Jesters of Chance
Osserc, Lord of the Sku
Poliel, Mistress of Pestilence
Queen of Dreams (Queen of High House Life)
Shadowthrone/Ammanas (King of High House Shadow)
Shedenul/Soliel, Lady of Health
Soliel, Mistress of Healing
Tennerock/Fenner, the Boar of Five Tusks
The Crippled God, King of Chains
The Hounds (of High House Shadow)
Togg (see Fanderay), the Wolf of Winter
Trake/Treach, the Tiger of Summer and Battle
Son of Darkness/Moon’s Lord/Anomander Rake (Knight of High House Dark)
Treach, First Hero

The World of Sorcery

The Warrens (the Paths – those Warrens accessible to humans)

Denul: the Path of Healing
D’riss: the Path of Stone
Hood’s Path: the Path of Death
Meanas: the Path of Shadow and Illusion
Ruse: the Path of the Sea
Rashan: the Path of Darkness
Serc: the Path of the Sky
Tennes: the Path of the Land
Thyr: the Path of Light

The Elder Warrens

Kurald Galain: the Tiste Andii Warren of Darkness
Tellann: the T”lan Imass Warren
Omtose Phellack: the Jaghut Warren
Starvald Demelain: the Tiam Warren, the First Warren

The Deck of Dragons – The Fatid (and associated Ascendants)

High House Life
Queen (Queen of Dreams)

High House Death
King (Hood)
Knight (once Dassem Ultor)

High House Light

High House Dark
Knight (Son of Darkness)

High House Shadow
King (Shadowthrone/Ammanas)
Assassin (the Rope/Cotillion)

Oponn (the Jesters of Chance)
Obilisk (Burn)

Bonecaster: a shaman of the T’lan Imass
Chance: a sword dedicated to Oponn
D’ivers: a higher order of shape-shifting
Dragnipur: a sword used by Anomander Rake
Finnest: an object used as a repository of power by a Jaghut
Otataral: a magic-negating reddish ore mined from the Tanno Hills, Seven Cities
Soletaken: an order of shape-shifting
The T’orrud Cabal: the Cabal of Darujhistan
The Tyrant Kings: the ancient rulers of Darujhistan
Warrens of Chaos: the miasmic paths between the Warrens

Place Names

Apple: A Genabackan Free City
Blackdog Forest: On the continent of Genabackis, large boreal forest on shield bedrock, site of major battles between the Malazan Empire and the armies of Caladan Brood and the Crimson Guard during the First Campaigns
Cloud Forest: Home of the Moranth, situated on the north-west coast of Genabackis
Darujhistan: Legendary city on Genabackis, largest and most influential of the Free Cities, situated on the south shore of Lake Azur and peopled mainly by Daru and Gadrobi populations; the only known city to use natural gas as an energy source
Dhavran: A city west of Darujhistan
Free Cities: Mercantile alliance of city-states in northern Genabackis, all but one of which has since been conquered by the Malazan Empire
Gadrobi Hills: Hill range east of Darujhistan, sparsely inhabited at present although once the homeland of the Gadrobi people
Garalt: A Genabackan Free City
Genabaris: Large Malazan-held city on north-west coast of Genabackis and principal debarkation point during the campaigns
Gerrom: A small rural town in Itko Kan
Greydog: A Genabackan city
Itko Kan: Province on the continent of Quon Tali, within the Malazan Empire
Kan: The Capital of Itko Kan
Laederon Plateau: Northern tundra of Genabackis
Lest: City-state to the east of Darujhistan
Malaz City: Island city and home of the founding Emporer of the Malazan Empire
Malazan Empire: An empire originating on Malaz Island off the coast of the Quon Tali continent. The original founder was the Emperor Kellanved and his cohort Dancer, both of whom were assassinated by Laseen, the present Empress. The Empire spans Quon Tali, the sub-continent of Falar, Seven Cities, and the coasts of north Genabackis. Additional forays include the continents of Stratem and Korel
Meningalle Ocean: Genabackan name for Seeker’s Deep
Mock’s Hold: A Keep overlooking Malaz City where the Emperor and Dancer were assassinated
Moon’s Spawn: A floating mountain of black basalt inside which is a city, home of the Son of Darkness and the Tiste Andii
Moranth Mountains: The mountain range encircling Cloud Forest
Mott: A Genabackan city
Mouse Quarter: An ill-fated district in Malaz City
Nathilog: Malazan-held city in north-west Genabackis
Nisst: A Genabackan Free City
One Eye Cat: A Genabackan Free City
Pale: Free City on Genabackis, ruled by the Pannion Seer
Porule: A Genabackan Free City
Quon Tali: Home continent of the Malazan Empire
Rhivi Plain: Central plain, north Genabackis
Seeker’s Deep: Malazan name for Meningalle Ocean
Setta: City on eastern coast of Genabackis
Tahlyn Mountains: Mountain range on north side of Lake Azur
Tulips: A Genabackan Free City
Unta: Capital of the Malazan Empire, on Quon Tali

Darujhistan and environs

Despot’s Barbican: an ancient edifice and remnant of the Age of Tyrants
Hinter’s Tower: an abandoned sorceror’s tower in the Noble Ditrict
Jammit’s Worry: the east road
K’rul’s Belfry/Temple: an abandoned temple in the Noble District
Phoenix Inn: a popular haunt in the Daru District
Quip’s Bar: a ramshacke bar in the Lakefront District
The Estates (the Houses)
The Old Palace (Majesty Hall): present site of the Council
Worrytown: the slum outside the wall on Jammit’s Worry

Gardens of the Moon – DRAMATIS PERSONAE

The prologue of Gardens of the Moon takes place in the 1154th Year of Burn’s Sleep, the 96th Year of the Malazan Empire, The Last Year of Emperor Kellanved’s Reign. Chapter One, Pale, takes place in the 1161st Year of Burn’s Sleep, the 103rd Year of the Malazan Empire, the 7th Year of Empress Laseen’s Rule.

Gardens of the Moon book review
Stephen Erikson biography

The Malazan Empire

Onearm’s Host

Tattersail, Cadre Sorceress, 2nd Army, a reader of the Deck of Dragons
Hairlock, Cadre Mage, 2nd Army, an unpleasant rival of Tayschrenn
Calot, Cadre Mage, 2nd Army, Tattersail’s lover
Toc the Younger, scout, 2nd Army, a Claw agent badly scarred at the Siege of Pale

The Bridgeburners

Sergeant Whiskeyjack, 9th Squad, past commander of the 2nd Army
Corporal Kalam, 9th Squad, an ex-Claw from Seven Cities
Quick Ben, 9th Squad, a Seven Cities Mage
Sorry, 9th Squad, a deadly killer in the guise of a young girl
Hedge, 9th Squad, a sapper
Fiddler, 9th Squad, a sapper
Trotts, 9th Squad, a Barghast warrior
Mallet, 9th Squad, the squad healer
Sergeant Antsy, 7th Squad
Picker, 7th Squad

The Imperial Command

Ganoes Stabro Paran, a noble-born officer in the Malazan Empire
Dujek Onearm, High Fist, Malazan Armies, Genabackis Campaign
Tayschrenn, High Mage to the Empress
Bellurden, High Mage to the Empress
Nightchill, High Sorceress to the Empress
A’Karonys, High Mage to the Empress
Lorn, Adjunct to the Empress
Topper, Commander of the Claw
Empress Laseen, Ruler of the Malazan Empire

House Paran (Unta)

Tavore, Ganoes’ sister (middle-child)
Felisin, Ganoes’ younger sister
Gamet, House Guard and veteran

In The Emperor’s Time

Emperor Kellanved, the founder of the Empire, assassinated by Laseen
Dancer, the Emperor’s chief adviser, assassinated by Laseen
Surly, Laseen’s old name when Commander of the Claw
Dassem Ultor, the First Sword of Empire, killed outside Y’ghatan, Seven Cities
Toc (the Elder), disappeared in Laseen’s purge of the Old Guard

In Darujhistan

The Phoenix Inn Regulars

Kruppe, a man of false modesty
Crokus Younghand, a young thief
Rallick Nom, an assassin in the Guild
Murillo, a courtier
Coll, a drunk
Meese, a regular
Irilta, a regular
Scurve, the barman
Sulty, a serving woman
Chert, an unlucky bully

The T’orrud Cabal

Baruk, a High Alchemist
Derudan, a Witch of Tennes
Mammot, a High Priest of D’riss and eminent scholar, uncle to Crokus
Travale, a pious soldier of the Cabal
Tholis, a High Mage
Parald, a High Mage

The Council

Turban Orr, a powerful councilman and Simtal’s lover
Lim, an ally of Turban Orr
Simtal, Lady of Simtal Estate
Estraysian D’Arle, a rival of Turban Orr
Challice D’Arle, his daughter

The Guild Of Assassins

Vorcan, Mistress of the Guild (also known as the Master of Assassins)
Ocelot, Rallick Nom’s Clan Leader
Talo Krafar, an assassin of Jurrig Denatte’s Clan
Krute of Talient, an agent of the Guild

Also In The City

The Eel, a rumoured master-spy
Circle Breaker, an agent of the Eel
Vildrom, a city guard
Captain Stillis, Captain of Guard, Simtal Estate

Further Players

The Tiste Andii

Anomander Rake, Lord of Moon’s Spawn, Son of Darkness, Knight of Darkness
Serrat, second-in-command to Rake
Korlat, a night-hunter and blood-kin to Serrat
Orfantal, a night-hunter
Horult, a night-hunter

The T’lan Imass

Logros, Commander of the T’lan Imass Clans serving the Malazan Empire
Onos T’oolan, a clanless warrior
Pran Chole, a Bonecaster (shaman) of the Kron T’lan Imass
Kig Aven, a Clan Leader


Crone, a Great Raven and servant to Anomander Rake
Silanah, an Elient and companion to Anomander Rake
Raest, a Jaghut Tyrant
K’rul, an Elder God, the Maker of Paths
Caladan Brood, the warlord, opposing the Malazan armies in the North Campaign
Kallor, Brood’s second-in-command
Prince K’azz D’Avore, Commander of the Crimson Guard
Jorrick Sharplance, a Crimson Guard officer
Cowl, a High Mage in the Crimson Guard
Corporal Blues, Sixth Blade of the Crimson Guard
Fingers, Sixth Blade of the Crimson Guard
The Hound Baran, a Hound of Shadow
The Hound Blind, a Hound of Shadow
The Hound Gear, a Hound of Shadow
The Hound Rood, a Hound of Shadow
The Hound Shan, a Hound of Shadow
The Hound Doan, a Hound of Shadow
The Hound Ganrod, a Hound of Shadow
Shadowthrone/Ammanas, Ruler of the Warren of Shadow
The Rope/Cotillion, Companion of Shadowthrone and Patron of Assassins
Icarium, Builder of the Wheel of Ages in Darujhistan
Mappo, Icarium’s companion
The Pannion Seer, a Prophet Tyrant ruling the Pannion

Midnight Tides – GLOSSARY

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Letherii Titles

Acquitor: a sanctioned position as guide/factor when dealing with non-Letherii peoples
Atri-Preda: military commander who governs a city or town
Ceda: title of King’s own mage
Finadd: equivalent of captain in the military
Preda: equivalent of commander or general in the military
Sentinel: the King’s Voice in establishing first contact with non-Letherii peoples
The King’s Leave: a title relieving the holder of all criminal convictions

Lether Place Names

Burl Square: a square in Letheras
Cedance: the dominant set of Titles (see the Holds)
Cul Street: a street in Letheras
Down Markets: a district in Letheras
Errant’s Heel: an alley in Letheras
Eternal Domicile: the new palace under construction in Letheras
Huldo’s: a restaurant in Letheras
Katter Bight: a stretch of water outside Old Katter
Kraig’s Landing: upriver from the city of Trate
Lether: the kingdom and its protectorates
Letheras: the capital city of Lether
Merchant’s Tolls: equivalent of a stock market in Lether
Purser’s District: a district in Letheras
Quillas Canal: one of the main canals in Letheras
Rat Catcher’s Guild: a mysterious guild active throughout Lether
Red Lane: a lane in Letheras
Rild’s: a restaurant in Letheras
Scale House: headquarters of the Rat Catcher’s Guild, Letheras
Sherp’s Last Lane: a lane in Letheras
Soulan Bridge: a bridge in Letheras
Stinking House: abode of Selush the Dresser of the Dead
Tarancede Tower: a watchtower overlooking Trate Harbour
Temple School: an educational institution in Letheras
The Temple: a high-end brothel in Letheras
Urum’s Lenders: an establishment in Letheras
Windlow’s Meatgrinders: an abattoir in Letheras

Letherii Cities:, Villages and Forts

Brans Keep
Fent Reach
First Maiden Fort
First Reach
Five Points
Fort Shake
High Fort
The Manse
Miner Sluice
Old Gedure
Old Katter
Second Maiden Fort
Third Maiden Fort

Letherii Protectorates

Pockface Islands

Neighbouring Kingdoms


Letherii Military

Artisan Battalion
Bluerose Battalion
Cold Clay Battalion
Crimson Rampant Brigade
Fent Garrison
Grass Jackets Brigade
Harridict Brigade
Katter Legion
Maiden Garrison
Merchant’s Battalion
Shake Legion
Trate Legion
Wave Wake Brigade
Whitefinder Battalion

Letherii Phrases

Blue Style Steel: an earlier method of ironmongery
Docks: commonest denomination of Lether money
Dresh Ballista: a multi-quarrel war weapon
Letheran Steel: a secret method of ironmongery
Letherii: that of Lether, also the name of the language and of the people
Levels: the coin of the wealthy of Lether
Lupe Fish: a large carnivorous fish resident in Lether River and canals of Letheras
Ootooloo: a primitive but singular sea-creature from Bluerose
Peaks: the coin of the filthy rich in Lether
(The) Seventh Closure: prophesied renaissance
(The) Shrouded Sisters of the Empty Throne: Educators
Stripling: lowest denomination of Lether money
Truce Fever: a common, curable fever
Tusked Milk: an alcoholic beverage

Tiste Edur Places And Names

Arapay: subjugated and easternmost tribe of the Tiste Edur
Beneda: subjugated tribe of the Tiste Edur
Calach Breeding Beds: coastline where Tusked Seals breed
Den-Ratha: subjugated, northernmost tribe of the Tiste Edur
Hasana Inlet: an inlet claimed by the Tiste Edur
Hiroth: dominant tribe of the Tiste Edur
Kaschan Inlet: an inlet claimed by the Tiste Edur
Knarri: a whaling and fishing craft
K’orthan: raider longboats
K’risnan: the Warlock King’s cadre of sorcerers
Merude: subjugated tribe of the Tiste Edur
Morok Tree: a blue-leafed tree used in funeral practices
Sollanta: subjugated tribe of the Tiste Edur
Stonebowl: a natural depression at the base of a gorge north of the main Hiroth village

Other Names, Titles And Terms

(The) Eres’al: the spirit goddess of the Nerek
Faraed: an assimilated people in Lether
Fent: an assimilated people in Lether
Jheck: a northern tribe
Ken’ryllah: a type of demon
Kenyll’rah: a type of demon
Khalibaral:: a type of demon
Meckros: a civilization of mobile, floating cities
N’purel: the Whiskered Fish of the Kenyll’rah homeworld
Nachts: Jaghut-bred versions of bhoka’rala
Nerek: an assimilated people in Lether
Onyx Wizards: sorcerers of Bluerose (defeated in conquest)
Tarthenal: an assimilated people in Lether
The Seregahl: the five gods of the Tarthenal

Mythos (Letherii, Edur And Other)

(The) Black Winged Lord: divinity worshipped in Bluerose
Kilmandaros: an Elder Goddess
Mael: an Elder God
Menandore (Betrayer, Dawn)
Scabandari Bloodeye (Father Shadow, Emurlahnis)
Sheltatha Lore (Daughter Dusk)
Silchas Ruin (The Betrayer)
Sukul Ankhadu (The Fickle, Dapple)

The Holds

The Tiles

The Beast Hold

  • Bone Perch
  • Elder
  • Crone
  • Seer
  • Shaman
  • Hunter
  • Tracker

The Azath Hold

  • Heartstone
  • Keeper
  • Portal
  • Path
  • Mason
  • Tomb
  • Guest
  • Barrow
  • Root
  • Wall

The Dragon Hold

  • Queen
  • Consort
  • Liege
  • Knight
  • Gate
  • Wyval
  • The Lady
  • Blood-Drinker
  • Path-Shaper

The Ice Hold

  • Ice Throne
  • Walker
  • Huntress
  • Shaper
  • Bearer
  • Child
  • Seed

The Empty Hold

  • Empty Throne
  • Wanderer
  • Mistress
  • Watcher
  • Walker
  • Saviour
  • Betrayer

The Fulcra (unaligned)

  • Shapefinder
  • The Pack
  • The Errant
  • Axe (Eres)
  • Crow (White Crow)
  • Fire
  • Dolmen
  • Blade
  • Knuckles



Tomad Sengar, a patriarch of the Sengar Bloodline
Uruth, matriarch of the Sengar Bloodline
Fear Sengar, Eldest Son, Weapons Master of the Tribes
Trull Sengar, Second Son
Binadas Sengar, Third Son
Rhulad Sengar, Fourth and Youngest Son
Mayen, Fear’s Betrothed
Hannan Mosag, Warlock King of the Six Tribes Confederacy
Theradas Buhn, Eldest Son of the Buhn Bloodline
Midik Buhn, Second Son
Badar, an unblooded
Rethal, a warrior
Canarth, a warrior
Choram Irard, an unblooded
Kholb Harat, an unblooded
Matra Brith, an unblooded


Feather Witch



In the palace
Ezgara Diskanar, King of Letheras
Janall, Queen of Letheras
Quillas Diskanar, Prince and Heir
Unnutal Hebaz, Preda (Commander) of Letherii army
Bryss Beddict, Finadd (Captain) and King’s Champion, youngest of the Beddict brothers
Moroch Nevath, a Finadd bodyguard to Prince Quillas Diskanar
Kuru Qan, Ceda (Sorcerer) to the King
Nisall, the King’s First Concubine
Turudal Brizad, The Queen’s First Consort
Nifadas, First Eunuch
Gerun Eberict, Finadd in the Royal Guard
Triban Gnol, Chancellor
Laerdas, a mage in the Prince’s retinue

In the North

Buruk the Pale, a merchant in the north
Seren Pedac, Acquitor for Buruk the Pale
Hull Beddict, Sentinel in the north, eldest among the Beddict brothers
Nekal Bara, a sorceress
Arahathan, a mage
Enedictal, a mage
Yan Tovis (Twilight), Atri-Preda at Fent Reach

In the City of Letheras

Tehol Beddict, a citizen in the capital, middle among the Beddict brothers
Hejun, an employee of Tehol
Rissarh, an employee of Tehol
Shand, an employee of Tehol
Chalas, a watchman
Biri, a merchant
Huldo, an establishment proprietor
Bugg, Tehol’s servant
Ublala Pung, a criminal
Harlest, a household guard
Ormly, Champion Rat Catcher
Rucket, Chief Investigator, Rat Catcher’s Guild
Bubyrd, Rat Catcher’s Guild
Glisten, Rat Catcher’s Guild
Ruby, Rat Catcher’s Guild
Onyx, Rat Catcher’s Guild
Scint, Rat Catcher’s Guild
Kettle, a child
Shurq Elalle, a thief
Selush, a Dresser of the Dead
Padderunt, assistant to Selush
Urul, chief server in Huldo’s
Inchers, a citizen
Hulbat, a citizen
Turble, a citizen
Unn, a half-blood indigent
Delisp, Matron of the Temple Brothel
Prist, a gardener
Strong Rall, a cut-throat
Green Pig, an infamous mage of old


Withal, a Meckros weaponsmith
Rind, a Nacht
Mape, a Nacht
Pule, a Nacht
The One Within
Silchas Ruin, a Tiste Andii Eleint Soletaken
Scabandari Bloodeye, a Tiste Andii Eleint Soletaken
Gothos, a Jaghut
Rud Elalle, a child
Iron Bars, a soldier
Corlo, a mage
Halfpeck, a soldier
Ulshun Pral, an Imass