Raymond E Feist

Raymond E Feist portrait image to appear alongside the Raymond E Feist biography.

Raymond E. Feist (the E. stands for Elias) was born in Los Angeles, California in the year that the Second World War ended (1945). Feist was born with the surname Gonzales but was subsequently adopted by Felix E. Feist and took the Feist surname for his own.

Raymond E. Feist was once married to Kathlyn Starbuck who was also a novelist. He currently lives in San Diego, California and has two children, a girl and a boy. Aside from writing fantasy novels Feist likes to collect fine wines and also has a passionate interest in the History of American Football.

Whilst graduating from the University of California in 1977 (B.A. with honours, Communication Arts), Feist had his first thoughts and ideas concerning writing a novel about a young boy who would become a great magician (read a review of Magician here). It was two years later, when he was out of work, that he finally finished writing Magician and his very first novel was published in 1982 by Doubleday.

The success of the Magician allowed Feist to become a full time author. He wrote two more books, Silverthorn and A Darkness at Sethanon, these books make up his highly acclaimed Riftwar Saga. Subsequently, in partnership with Jenny Wurts he wrote the Empire Trilogy, Daughter of the Empire, Servant of the Empire and Mistress of the Empire. These three books focused on the Riftwar from the Tsurani side whereas the original series was viewed mainly from the Midkemia viewpoint. The Serpent War Saga (3 books) has also been published.

Raymond E. Feist regards Robert Louis Stephenson (Kidnapped, Treasure Island) and Alexander Dumas (The Three Musketeers) as major influences upon him and his writing style.

Role playing games and computer games have also played their part in Feists career. Whilst at University, he and his friends created a game centred on an imaginary world called Midkemia. He went on to create a back history for this world and this later becomes an integral part of his successful Riftwar Saga trilogy. In 1993, Dynamix released a game called Betrayal of Krondor. The game was based on the Riftwar Saga and was a critical and commercial success. The sequel, called Return to Krondor was released in 1998. The two games also have accompanying novels, Krondor: The Betrayal and Krondor: Tear of the Gods respectively.

Over fifteen million copies of Raymond E. Feists’ books have been sold worldwide. He is currently working on a supernatural fantasy novel called Tiger Mountain and a suspense novel called The Bully. There are also plans for a beginners guide to wine.

Raymond E Feist books reviewed


Legacy of the Riftwar

  • Krondor, The Betrayal
  • Krondor, The Assassins
  • Krondor, Tear of the Gods

The Darkwar Saga

  • Flight of the Nighthawks
    The Conclave of Shadows, the undercover organisation charged with the protection of Midkemia, have problems: the evil magician Leso Varen is still at large and thousands of portals to a parallel dimension inhabited by the cruel and fiendish Dasati, have been discovered in Novindus. Leso Varen, a powerful and malign magician with the power to possess and transport himself from body to body, and his Nighthawk assassins are plotting chaos and annihilation in the royal house of Kesh. The Nameless One is awakening and needs Varen to help him re-emerge completely and tip the balance of good and evil in the world, plunging Midkemia into darkness and ruin. But when the Conclave attempt to warn the Emperor, it becomes clear that many of the truebloods – nobles related by birth to the Emperor – are already Varen's slaves, both willing and unwitting, and the Conclave are forced into a race against time to save Great Kesh before evil engulfs the land.
  • Into a Dark Realm

The Demonwar Saga

  • Rides a Dread Legion (2009)
    A lost race of elves, the taredhel or 'people of the stars', have found a way across the universe to reach Midkemia. On their current home world, these elves are hard pressed by a ravaging demon horde, and what was once a huge empire has been reduced to a handful of survivors. The cornerstone of taredhel lore is the tale of their lost origins in the world they call simply 'Home', a place lost in the mists of time. Now they are convinced that Midkemia is that place, and they are coming to reclaim it. Ruthless and arrogant, the taredhel intend to let nothing stand in their way; but before long, Pug and the Conclave realise that it's not necessarily the elves, but the demon horde pursuing them where the true danger lies. And hanging over Pug always is the prophecy that he will be doomed to watch everyone he loves die before him...
  • At the Gates of Darkness (2010)

Conclave of Shadows

  • Talon of the Silverhawk
  • King of Foxes
  • Exile's Return
  • Flight of the Nighthawks: Darkwar

The Serpentwar Saga

  • Shadow of a Dark Queen
  • Rise of a Merchant Prince
  • Rage of a Demon King
  • Shards' of a Broken Crown

Riftwar Saga

  • Magician
    At Crydee, a frontier outpost in the tranquil Kingdom of the Isles, an orphan boy, Pug, is apprenticed to a master magician – and the destinies of two worlds are changed forever. Suddenly the peace of the Kingdom is destroyed as mysterious alien invaders swarm the land. Pug is swept up into the conflict but for him and his warrior friend, Tomas, an odyssey into the unknown has only just begun. Tomas will inherit a legacy of savage power from an ancient civilization. Pug’s destiny is to lead him through a rift in the fabric of space and time to the mastery of the unimaginable powers of a strange new magic.
  • Silverthorn
    For nearly a year peace reigned in the enchanted kingdom of Rillanon. But new challenges awaited Arutha, the Prince of Krondor, when Jimmy the Hand – the youngest thief in the Guild of Mockers – came upon a sinister Nighthawk poised to assassinate him. What evil power raises the dead and makes corpses do battle with the living at the behest of the Guild of Death? And what high magic can defeat it? Meanwhile, a life-or-death quest must be undertaken to find an antidote to a poison that fells a beautiful princess on her wedding day...
  • A Darkness at Sethanon
    As Prince Arutha and his companions rally their forces for the final battle with an ancient and mysterious evil, the dread necromancer Marcos the Black has once again unleashed his dark sorcerery. Now the fate of two worlds will be decided in a titanic struggle beneath the walls of Sethanon, as the link between Kelewan and Midkemia is revived.
  • Prince of the Blood
  • The Kings Buccaneer

Riftwar - Kelewan

  • Daughter of the Empire
    At age 17, Mara's ceremonial pledge of servantship to the goddess Lashima is interrupted by the news that her father and brother have been killed in battle on Trigia, the world through the rift. Now Ruling Lady of the Acoma, Mara finds that not only are her family's ancient enemies, the Minwanabi, responsible for the deaths of her loved ones, but her military forces have been decimated by the betrayal and House Acoma is now vulnerable to complete destruction.
  • Servant of the Empire
  • Mistress of the Empire

Legends / Tales of Riftwar

  • Honoured Enemy
  • Murder In Lamut
  • Jimmy the Hand

Medkemian Trilogy

  • A Kingdom Besieged
    The Darkness is coming… The Kingdom is plagued by rumour and instability. Kingdom spies in Kesh have been disappearing - either murdered, or turned to the enemy side. Information has become scant and unreliable; but one thing appears clear. Dark forces are on the move… Since Pug and the Conclave of Shadows enforced peace after the last Keshian invasion, the Empire has offered no threat. But now factions are rising and Jim Dasher reports mobilizations of large forces in the Keshian Confederacy. As the men of the West answer the King's call to muster, Martin conDoin - left as caretaker of Crydee Keep - will suddenly be confronted with the vanguard of an invading army. He reminds himself that he is a year older than his legendary ancestor, Prince Arutha, was when he stood firm against the Tsurani invasion, but Arutha had an army to command, and Martin is left with old men and young boys.
  • A Crown Imperilled
    War rages in Midkemia but behind the chaos there is disquieting evidence of dark forces at work. Jim Dasher’s usually infallible intelligence network has been cleverly dismantled; nowhere is safe. He feels that the world is coming apart at the seams and is helpless to protect his nation. Quiet palace coups are underway in Roldem and Rillanon; and King Gregory of the Isles has yet to produce an heir. In each kingdom a single petty noble has risen from obscurity to threaten the throne. Lord Hal of Crydee and his great friend Ty Hawkins, champion swordsman of the Masters’ Court, are entrusted with the task of smuggling Princess Stephané and her lady-in-waiting, the lovely but mysterious Lady Gabriella, out of Roldem to a place of greater safety. But is there any safe haven to be found? Meanwhile, Hal’s younger brothers Martin and Brendan are attempting to hold the strategic city of Ylith against an onslaught of Keshian Dog Soldiers, and a mysterious force from beneath the sea. The Kingdom might lose Crydee and recover; but if Ylith falls, all is lost.
  • Magician's End
    The dragons are calling... Civil war is tearing apart the Kingdom of the Isles, for the throne lies empty and rivals are converging. Having spirited his beloved Princess Stephané safely out of Roldem, Hal – now Duke of Crydee – must turn his attention to the defence of the ancient realm so that a king can be anointed by the Congress of Lords, rather than by right of might. But the greatest threat may well lie out of the hands of men. Somewhere in the Grey Towers Mountains something not of this world is emerging. It will require that alliances be made between mortal enemies if disaster is to be averted. Elves and men must stand together, ancient heroes must rise again, dragons must fly and Pug, Magnus and the other magic-users of Midkemia must be prepared to make the ultimate sacrifice if the whole world is to be saved.

Critical acclaim

... for Magician

Epic scope... fast moving action... vivid imagination. Washington Post

Tons of intrigue and action. Publishers Weekly