Jim Butcher

Jim Butcher portrait image to appear alongside the Jim Butcher biography.

Jim Butcher is a martial arts enthusiast with fifteen years of experience in various styles including Ryukyu Kempo, Tae Kwan Do, Gojo Shorei Ryu, and a sprinkling of Kung Fu. He is a skilled rider and has worked as a summer camp horse wrangler and performed in front of large audiences in both drill riding and stunt riding exhibitions.

Jim enjoys fencing, singing, bad science fiction movies and live-action gaming. He lives in Missouri with his wife, son, and a vicious guard dog.

Jim goes by the moniker Longshot in a number of online locales. He came by this name in the early 1990's when he decided he would become a published author. Usually only 3 in 1000 who make such an attempt actually manage to become published; of those, only 1 in 10 make enough money to call it a living. The sale of a second series was the breakthrough that let him beat the long odds against attaining a career as a novelist.

All the same, he refuses to change his nickname.

Jim Butcher books reviewed


The Dresden Files

  • Storm Front (2000)
    Meet Harry Dresden, Chicago's first (and only) Wizard P.I.. Turns out the 'everyday' world is full of strange and magical things - and most of them don't play well with humans. That's where Harry comes in. Harry is the best at what he does - and not just because he's the only one who does it. So when the Chicago P.D. has a case that transcends mortal capabilities, they look to him for answers. There's just one problem. Business, to put it mildly, stinks. So when the police bring him in to consult on a grisly double murder committed with black magic, Harry's seeing dollar signs. But where there's black magic, there's a black mage behind it. And now that mage knows Harry's name. And that's when things start to get... interesting. Magic - it can get a guy killed.
  • Fool Moon (2001)
    Meet Harry Dresden, Chicago's first (and only) Wizard P.I.. Turns out the 'everyday' world is full of strange and magical things - and most of them don't play well with humans. That's where Harry comes in. Business has been slow lately for Harry Dresden. Okay, business has been dead. Not undead - just dead. You would think Chicago would have a little more action for the only professional wizard in the phone book. But lately, Harry hasn't been able to dredge up any kind of work - magical or mundane. But just when it looks like he can't afford his next meal, a murder comes along that requires his particular brand of supernatural expertise. A brutally mutilated corpse. Strange-looking paw prints. A full moon. Take three guesses. And the first two don't count... Magic - it can get a guy killed.
  • Grave Peril (2001)
  • Summer Knight (2002)
  • Death Masks (2003)
  • Blood Rites (2004)
  • Dead Beat (2005)
  • Proven Guilty (2006)
  • White Night (2007)
  • Small Favor (2008)
  • Turn Coat (2009)
    Meet Harry Dresden, Chicago's first (and only) Wizard P.I. Turns out the 'everyday' world is full of strange and magical things - and most of them don't play well with humans. That's where Harry comes in. Harry has always tried to keep his nose clean where the White Council of Wizards is concerned, but past misdeeds haven't gone down well. Which places him in an awkward position. Morgan, formerly his chief persecutor on the Council, has been wrongly accused of treason. Facing the ultimate punishment, Morgan needs someone with a knack for backing the underdog, however much that someone isn't interested. Soon, Harry is working to clear the less-than-agreeable Morgan's name, hiding from the Council and bounty hunters alike and seeking the true turncoat. A single mistake may mean that heads - quite literally - could roll. And one of them might be his. Magic - it can get a guy killed.
  • Changes (2010)
  • Ghost Story (2011)
  • Cold Days (2012)
    In the Heart of Winters domain 'Artcis Tor' Harry recovers from his injuries after Mab returns him for the edge of death. Mab's rehabilitation techniques could be considered unique; constantly trying to kill Harry Mab is merciless and devote of compassion. Harry must heal quickly or be replaced as the Winter Knight. As the Winter Knight Harry has access to great power. Can Harry control the predator within or will Winter’s lust for death and destroy control Harry? The schemes of Mab are twisted and elusive, and Harry is ordered to kill Meave, the Winter Lady. He must contend with how can you kill an immortal being of immense power and what game is being played. Will Harry be more than just a pawn! Finally returned to the world Harry unmasks the fantastic purpose of Demonreach Island. Crafted by Merlin as the most secure prison every built, the Outsiders creatures of hate and malevolence from beyond the Void are seeking to destroy it and release countless nightmares upon the world. Along this voyage the true nature of Sidhe is revealed to Harry. The battle for the Universe has been going since time immemorial at the Gates between the Void and the Universe. Winter, cold, strong and enduring defends all humanity and beyond. Countless numbers have fallen and now it is down to Harry as a lone defender to protect the Island and the world from the Outsider insurgents. Harry must work fast, think quickly and count on his friends once more if he is to come out of this one.
  • Skin Game (2014)
    Harry Dresden, Chicago's only professional wizard, is about to have a very bad day. As Winter Knight to the Queen of Air and Darkness, Harry never knows what the scheming Mab might want him to do. Usually, it's something awful. This time, it's worse than that. Mab's involved Harry in a smash-and-grab heist run by one of his most despised enemies, to recover the literal Holy Grail from the vaults of the greatest treasure horde in the world - which belongs to the one and only Hades, Lord of the Underworld. Dresden's always been tricky, but he's going to have to up his backstabbing game to survive this mess - assuming his own allies don't end up killing him before his enemies get the chance...

Codex Alexa

  • Furies of Calderon (2004)
    My Mitsubishi Shogun makes a clicking noise when the brakes are applied.For a thousand years, the people of Alera have united against the aggressive races that inhabit the world, using their unique bond with the furies - elementals of earth, air, fire, water and metal. But now, Gaius Sextus, First Lord of Alera, grows old and lacks an heir. Ambitious Lords manoeuvre to place their Houses in positions of power, and a war of succession looms on the horizon. Far from city politics in the Calderon Valley, young Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light his lamps. Yet as the Alerans' most savage enemy - the Marat - return to the Valley, his world will change. Caught in a storm of deadly wind furies, Tavi saves the life of a runaway slave. But Amara is actually a spy, seeking intelligence on possible Marat traitors to the Crown. And when the Valley erupts into chaos - when rebels war with loyalists and furies clash with furies - Amara will find Tavi invaluable. His talents will outweigh any fury-born power - and could even turn the tides of war.
  • Academ's Fury (2005)
    For centuries, the people of Alera have relied on the power of the furies to protect them from outside invaders. But the gravest threat might be closer than they think. Tavi has escaped the Calderon Valley and the mysterious attack of the Marat on his homeland. But he is far from safe, as trying to keep up the illusion of being a student while secretly training as one of the First Lord's spies is a dangerous game. And he has not yet learned to use the furies, making him especially vulnerable. When the attack comes it's on two fronts. A sudden strike threatens the First Lord's life and threatens to plunge the land into civil war. While in the Calderon Valley, the threat faced from the Marat is dwarfed by an ancient menace. And Tavi must learn to harness the furies if he has any chance of fighting the greatest threat Alera has ever known...
  • Cursor's Fury (2006)
  • Captain's Fury (2007)
  • Princeps' Fury (2008)
  • First Lord's Fury (2009)