Top 10 Heroic Fantasy Books / Series

The heroic and sword and sorcery sub-genres become very popular in the 1950's with the Conan the Barbarian novels by Robert E. Howard. In these novels the hero's are usually atypical and are far from perfect and walk a fine line between doing good and serving their own self interest. This page features the works of the late, great David Gemmell and the magnificient Steven Erikson.

Memory Sorrow and Thorn by Tad Williams

A war fueled by the dark powers of sorcery is about to engulf the peaceful land of Osten Ard--for Prester John, the High King, slayer of the dread dragon Shurakai, lies dying. And with his death, an ancient evil will at last be unleashed, as the Storm King, undead ruler of the elvishlike Siti, seeks to regain his lost realm through a pact with one of human royal blood. Then, driven by spell-inspired jealousy and hate, prince will fight prince, while around them the very land begins to die. Only a small scattered group, the League of the Scroll, recognizes the true danger awaiting Osten Ard. And to Simon - a castle scullion unknowingly apprenticed to a member of this League - will go the task of spearheading the quest for the solution to a riddle of long-lost swords of power...and a quest that will see him fleeing and facing enemies straight out of a legend-maker's worst nighmares!

"The characters are strong and well-formed and Tad Williams takes time early on in the book to fully round them out and put some flesh onto the bones. After we are fully introduced to the players and have become comfortable in the world then the pace of the book really picks up and the strands of the tale spread out until there are multiple storylines on the go at the same time." Fantasy Book Review

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The Gentleman Bastard Sequence by Scott Lynch

They say that the Thorn of Camorr can beat anyone in a fight. They say he steals from the rich and gives to the poor. They say he's part man, part myth, and mostly street-corner rumor. And they are wrong on every count. Only averagely tall, slender, and god-awful with a sword, Locke Lamora is the fabled Thorn, and the greatest weapons at his disposal are his wit and cunning. He steals from the rich - they're the only ones worth stealing from - but the poor can go steal for themselves. What Locke cons, wheedles and tricks into his possession is strictly for him and his band of fellow con-artists and thieves: the Gentleman Bastards. Together their domain is the city of Camorr. Built of Elderglass by a race no-one remembers, it's a city of shifting revels, filthy canals, baroque palaces and crowded cemeteries. Home to Dons, merchants, soldiers, beggars, cripples, and feral children. And to Capa Barsavi, the criminal mastermind who runs the city. But there are whispers of a challenge to the Capa's power. A challenge from a man no one has ever seen, a man no blade can touch. The Grey King is coming. A man would be well advised not to be caught between Capa Barsavi and The Grey King. Even such a master of the sword as the Thorn of Camorr. As for Locke Lamora...

"Filled with thievery goodness, hilarious turns of phrase and description, and some truly harebrained schemes, The Lies of Locke Lamora belongs on any fantasy fans bookshelf. You’ll laugh, you might cry, but I can damn well guarantee you’ll have a lot of fun as well!" Fantasy Book Review

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The Drenai Novels by David Gemmell

Legend is the kind of book that the term fire-side reading was invented for. This book is far from perfect, this was Gemmell's first foray into the realm of writing fantasy and his skills are from as honed as they would later become. But this is where it all began, the book in which Gemmell stamped his trademark on the fantasy genre. This showed just how enjoyable heroic fantasy could be and in Druss, invented an unforgettable figure able to overcome insurmountable odds.

The Legend Druss, Captain of the Axe: the stories of his life were told everywhere. Instead of the wealth and fame he could have claimed, he had chosen a mountain lair, high in the lonely country bordering on the clouds. There the grizzled old warrior kept company with snow leopards and awaited his old enemy death. The Fortress Mighty Dros Delnoch, protected by six outer walls, the only route by which an army could pass through the mountains. It was the stronghold of the Drenai empire. And now it was the last battleground, for all else had fallen before the Nadir hordes. And hope rested on the skills of that one old man...

"In my pantheon of literary greats, David Gemmell stands alone. I read his first book, Legend, when I was fourteen and knew even then that I had found the kind of writer I wanted to be. Like Julius Caesar himself, Gemmell wrote with a spare elegance, racing along with characters and events until I found it was dawn and I had to get up for work. Gemmell is the only writer who ever stole my nights in such a way." Conn Iggulden

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Wheel of Time by Robert Jordan

At a time when many authors were producing pastiche Tolkien, Jordan created entirely new races, an innovative magical system and a captivating world with its own rich history.

Life in Emond's Field has been pretty boring for Rand Al'Thor and his friends until a strange young woman arrives in their village. Moraine is an Aes Sedai, a magician with the ability to wield the One Power, and she brings warnings of a terrible evil awakening in the world. That very night, the village is attacked by bloodthirsty Trollocs - a fearsome tribe of beast-men thought to be no more than myth. As Emond's Field burns, Moraine and her warrior-guardian help Rand and his companions to escape. But it is only the beginning of their troubles. For Moraine believes Rand Al'Thor is the Dragon Reborn, and that he is fated to unite the world against the rising darkness and lead the fight against a being so powerful and evil it is known simply as the Dark One.

"With The Wheel of Time, Jordan has come to dominate the world Tolkien began to reveal' --This text refers to an out of print or unavailable edition of this title." New York Times

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The Stormlight Archive by Brandon Sanderson

According to mythology mankind used to live in The Tranquiline Halls. Heaven. But then the Voidbringers assaulted and captured heaven, casting out God and men. Men took root on Roshar, the world of storms. And the Voidbringers followed . . . They came against man ten thousand times. To help them cope, the Almighty gave men powerful suits of armor and mystical weapons, known as Shardblades. Led by ten angelic Heralds and ten orders of knights known as Radiants, mankind finally won. Or so the legends say. Today, the only remnants of those supposed battles are the Shardblades, the possession of which makes a man nearly invincible on the battlefield. The entire world is at war with itself - and has been for centuries since the Radiants turned against mankind. Kings strive to win more Shardblades, each secretly wishing to be the one who will finally unite all of mankind under a single throne. On a world scoured down to the rock by terrifying hurricanes that blow through every few day a young spearman forced into the army of a Shardbearer, led to war against an enemy he doesn't understand and doesn't really want to fight. What happened deep in mankind's past? Why did the Radiants turn against mankind, and what happened to the magic they used to wield?

"The Way of Kings is epic in every sense. Sanderson has built a world that leaps to life, a cast of varied characters and a vast history that slowly unfolds. While Sanderson cuts from the familiar cloth of fantasy, his narrative impetus and meticulous world building bode well for future volumes." The Guardian

"It is, in every sense of the word, an epic beginning to what I can only guess (and hope) will be an epic story told over, apparently, ten books with the second one nowhere near being published. In essence, Sanderson has just begun the next Wheel of Time-like series." Fantasy Book Review

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